Makes peace between the player clan and all player clans (including minor factions).
#Mount and blade warband mods not working .exe#
Exe file, of course.) also increasing the mouse sensitivity from the option game menu works.
Types are: Settlements, Kingdoms, Villages, Heroes, Factions, Armies, PartiesĬampaign.list_children_heroes_suitable_for_marriageĬampaign.list_heroes_suitable_for_marriage (You should replaceThe player's Charm level is used to calculate total value.Ĭampaign.find_alley_owners_with_more_than_one_alleyĬampaign.get_character_id_from_character_codeĬampaign.get_settlement_common_area_statesĬampaign.give_all_crafting_materials_to_main_partyĬampaign.give_settlement_to_player "Ab Comer Castle"Ĭampaign.is_hero_suitable_for_marriage_with_player MOUNT AND BLADE WARBAND Game Server Hosting (monthly rental) SLOTS 100-200 AT A FLAT RATE OF 49.99 USD / MONTH Mount&Blade: Warband is a standalone expansion pack for its predecessor, the action role-playing video game Mount&Blade. Gives distance (units unknown) from player to hero's partyĬampaign.calculate_distance_from_main_party Monchug's PartyĬhanges the clan leader to a random member of the clan.Ĭhange relation with a specific hero or with all heroes.
Maximizes the Cohesion of the current army you are inĬampaign.calculate_distance_from_main_party Make sure you really got the correct folders - Sometimes, there is a folder inside a folder. Only works if the parties are enemies.įorces AI to defend a specific settlementįorces AI to travel to a specific settlement (not instantly) Start the game (meaning the launcher) only when your desired mods are in place.
Makes the player the father of that hero.įorce AI to hunt down and attack the other. XP is not forcibly added but instead calculated normally with the learning rate shown in the character windowĬampaign.add_skill_xp_to_hero Trade 10000 Without arguments, adds 100 xp to all player skills. Levels up a building in the "Manage castle" or "Manage town" windowĬampaign.add_building_level JogurysCastle | WallĪdds a random caravan to the player party.Īdds a random companion to the player party.Īdds prisoner Looters to the player if no TroopName is givenĬampaign.add_progress_to_current_buildingĪdds a percentage of progress to a building in the "Manage castle" or "Manage town" windowĪdds a random companion to the player's partyĪdds a random prisoner lord from the game to the player CommandĬampaign.activate_all_policies_for_player_kingdom You can find a comprehensive list of the IDs of all factions, items, troops, etc. I find this command quite useful since the state of the game there are so many war declarations without actual cause that I just had to find out how it actually worked. This console command give peace without any tributes as far as I know. Note that if the name of your kingdom contains a space, then leave that out of the command as shown in the example. The following pages are merely an extraction of that data:ĭeclaring peace with all minor factions: campaign.make_peace_with_every_factionĭeclaring war with all major factions: campaign.start_player_vs_world_truceĭeclaring peace between major faction and player faction:įor example, name of your faction is "Imperium Calradum" and you are at war with the Western Empire, you can make peace with the faction by using the following command:Ĭclare_peace westernempire ImperiumCalradum The XML files inside "Mount & Blade II Bannerlord\Modules\SandBoxCore\ModuleData\" contains almost all data relevant to the game (NPC / hero skills and equipment, village names and their IDs, etc.).